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Devlog
8/19/26 DEVLOG!!
August 19, 2026
by
STUDIO BERGAMASQUE
Hi everyone! Hope you have all been well this past month. It's my mother's birthday month, so I've been busy planning things for her b-day which has been fun, but all the same this game has been defin...
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7/8/26 DEVLOG!
July 09, 2026
by
STUDIO BERGAMASQUE
Hi all! Thanks so much for waiting and following this update! Right now I'm cooking up some pretty fun changes while we're in the process of recording the voice lines (which I will be SO excited to sh...
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REVERIE DEVLOG: 6/7/26
June 07, 2026
by
STUDIO BERGAMASQUE
#devlog, #npcs, #skybox, #reverie
Hello all! Thanks for waiting since the last devlog update. Things have been busy for me the past month and a half, and really the core of it has been that I've been working on many technical aspects...
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4/21/26 Devlog
April 22, 2026
by
STUDIO BERGAMASQUE
#narrative, #lighting, #visuals
Hi there! Welcome to another Devlog for Reverie. I'm trying to get into the swing of making regular Devlogs, my goal is to start going towards a once every 2 weeks schedule, and if I can maintain that...
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3/28/26 Devlog
March 29, 2026
by
STUDIO BERGAMASQUE
#devlog, #update, #animations
Hi there! Thanks for all the patience from everyone who has been following this project. I have some updates to announce about the game, and perhaps even predict a general timeframe for when the major...
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12/19/25 DEVLOG (SORRY FOR THE WAIT!!!)
December 20, 2025
by
STUDIO BERGAMASQUE
#Update, #LIfe, #Development, #UI
HI!!! My goodness it's been a while since my last devlog. SO so much has happened since the last one and I'm so excited to share with you how things have been developing over the gap in time. So prima...
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5/12/25 DEVLOG
May 13, 2025
by
STUDIO BERGAMASQUE
#devlog
Hey all! Just posting this to update everyone on how the development process has been going. Lots of in-progress work to share, and a lot of awesome developments when it comes to the 3D modeling front...
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3/24/25 Major Update!
March 24, 2025
by
STUDIO BERGAMASQUE
#update, #news, #life, #post-mortem
Hey everyone! It's Luke, the lead developer writing this devlog. It's been about a year since I've last updated this game. I have absolutely been working on it this whole time, and it's been quite a j...
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DEVLOG 7/23/24
July 24, 2024
by
STUDIO BERGAMASQUE
#Discussion, #News
Greetings carnival-goers! Apologies for the long delay, but we are back at making devlogs! This devlog is sort of a life-update/game news update rolled into one. Things have been going well with the u...
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4/15/2024 Minor Update
April 16, 2024
by
STUDIO BERGAMASQUE
#1.2
More bugfixes, minor combat rebalances, new combat features, and new features in general. GENERAL: -Fixed occlusion culling bug in Noce Manor -Changed SFX objects to prevent repeating the same sound t...
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3/31/24 Minor Update: *HOTFIX*
March 31, 2024
by
STUDIO BERGAMASQUE
#Bugfixes
*HOTFIX* Fixed some small issues with the minor update, namely the buildings in front of Noce Manor not all showing up (with the white placeholders being there instead), and some missing passages of l...
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3/30/24 Minor Update
March 30, 2024
by
STUDIO BERGAMASQUE
#Minor Update, #Bugfixes
GENERAL - Fixed a bug where the HUD would not show on smaller screens. (Further testing required). -Slightly lowered starting volume of menu music Improved some of the pathing in Noce manor -Fixed tha...
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